Discover here a lot of exercises for the fight for Herja
To warm up and meeting each others we propose to you two games we especially appreciate. Shooting weapon prohibited!
Honorful circles: Nothing more simple. You pick an opponent, you fight, you greet yourselves as respectful persons, and the loser leaves the battlefield. The other participants will do the same simultinaly. If you win, you can pick another fighter still alive. The game ends with the last duel.
Honorless circle: Viking battle royal. No greetings, no civility, no honor. Only one objective : be the last one standing in this battle where everyone fights for its own life. You can do it solo but also in a larger or smaller team depending on your number. This team exercise is excellent for learning how to manage your group cohesion well, but also your strategic positioning and your movements.
If you want to make the battle last (cardio, fatigue, etc.), you can also set up the respawn rule: the person killed leaves the field or joins an area provided for this purpose, wait 5 or 10 seconds ( depending on your number) then return to fight.
Face each others in teams of 5 in a restricted space where a shield is laying on the ground in each team starting area. Two possible way to win:
- kill every other opponent
- touch the opponent shield without dying
The combat area being a representation of a bridge (4m x 8m) which both teams want to take control, if you put a step outside the bridge we throw you overboard, you will be eliminated.
Shooting weapon prohibited! Weapons restrictions (sword/langseax and danaxe) are not valid for the bridge!
Protection rules for lamellar, chain mail and helmets no longer count!
As with duels, if you want to make the battle last (cardio, fatigue, etc.), you can also set up the respawn rule: the person killed leaves the bridge, returns to their starting area, waits 5 seconds then return to fight.
Capture the banner
Formation of two teams.
Each team has a Banner Zone.
Each team has a Respawn Zone.
How to win:
To win you must succeed in taking the opposing banner and bringing it back to your own Banner Zone.
When a fighter is killed, he must return to his team's Respawn Zone and wait 15 seconds (time to adapt according to your number) before returning to play.
If a fighter is killed while carrying a banner, he must drop it at the exact spot where he died and return to his Respawn Zone.