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Cercle des Pillards

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Type of combat : circle individually*, without honour** and without alliance***.

Objectives:
  • Works with vision in space.
  • Developing strategy and tactics.
  • Cardio work.
  • Training with different weapons.
Setting up :
  • You must mark out a Combat Zone and a Non-Combat Zone.
  • You have to set an action to perform when you are killed. For example, wait 15 seconds before returning to fight in the Combat Zone, run around the pitch, do push-ups, etc.
  • All weapons are placed in the centre of the Combat Zone.
  • The combatants are spread out in the Combat Zone.
How it works :
  • When everyone is ready (equipped, in place and ready to fight) you can start the battles.
  • Fighters must get to the centre of the combat zone as quickly as possible and grab one or more weapons to fight.
  • When a combatant is killed, he or she must drop his or her weapons at the place where he or she has just been killed and return to the Non-Combat Zone to carry out the agreed action.
  • A round ends when there is only one combatant left in the Combat Zone.
  • The game continues as long as necessary, depending on the desired objective: warming up the fighters, getting the cardio up to speed, etc.
Remarks :

It is wise to adapt the actions to be taken in the event of death according to the main work objective and the number of participants. For example, with a small number of fighters, it's a good idea to choose a short respawn time. This shorter time also allows you to multiply the number of fights and increase your cardio.

* Every man for himself.
** No rules of engagement.
*** It is forbidden to form a lasting alliance with another fighter.