Type of combat : team circle*, no honour** and no alliance***.
Objectives:
- Works with vision in space.
- Developing strategy and tactics.
- Developing communication and group cohesion.
- Cardio work.
Setting up :
- You must mark out a Combat Zone and a Non-Combat Zone.
- You need to set an action to be completed when you are killed. You can decide that a group can only perform the set action when all the members of the group are killed. For example, wait 15 seconds before returning to the combat zone, run around the field, perform push-ups, etc.
- The groups of fighters are spread out in the Combat Zone.
How it works :
- When everyone is ready (equipped, in place and ready to fight) you can start the battles.
- When a combatant is killed, he or she must return to the Non-Combat Zone and carry out the agreed action, alone or waiting for his or her group as decided.
- A round ends when there is only one team left in the Combat Zone.
- The game continues as long as necessary, depending on the desired objective: warming up the fighters, getting the cardio up to speed, etc.
Remarks :
It is wise to adapt the actions to be taken in the event of death according to the main work objective and the number of participants.
For example, with a small number of fighters, it's a good idea to choose a short respawn time. This shorter time also allows you to multiply the number of fights and increase your cardio.
* Build fair teams.
** No rules of engagement.
*** It is forbidden to form a lasting alliance with another team.